{"id":523,"date":"2007-04-19T16:00:00","date_gmt":"2007-04-19T16:00:00","guid":{"rendered":"https:\/\/capellman.com\/cecil1215b\/2007\/04\/19\/an-interview-with-jonathan-coulton\/"},"modified":"2007-04-19T16:00:00","modified_gmt":"2007-04-19T16:00:00","slug":"an-interview-with-jonathan-coulton","status":"publish","type":"post","link":"http:\/\/capellman.com\/cecil1215b\/2007\/04\/19\/an-interview-with-jonathan-coulton\/","title":{"rendered":"An Interview with Jonathan Coulton"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" alt=\"an interview about the creative process with musician Jonathan Coulton\" src=\"https:\/\/capellman.com\/cecil1215a\/C_CV_Jonathan_Coulton.jpg\" width=\"379\" height=\"200\" \/><br \/>\n<i>Photo credit: Emily Rawlings<\/i>.<br \/>\nJonathan Coulton sings songs about workplace zombies, ennui-afflicted clowns, self-loathing giant squids, and devotees of a certain Swedish prefab furniture store. In 2005-2006 he recorded and published a new song every week as a free podcast called <i>&#8220;Thing a Week.&#8221;<\/i> A few of these songs have become full-fledged internet smashes, including his folky cover of Sir Mix-a-Lot&#8217;s &#8220;Baby Got Back,&#8221; a visual ode to Creative Commons called &#8220;Flickr,&#8221; and &#8220;Code Monkey,&#8221; the anthem of software designers everywhere.<br \/>\nCoulton releases all his music under a Creative Commons license that allows for file sharing and copying, as well as non-commercial derivative works. And his community of fans has rallied around him to generate airplay on hundreds of podcasts, create a library of music videos, and even set up gigs through Eventful.com.<br \/>\nIn addition to his singer\/songwriter work, Coulton produces a weekly interview podcast for <i>Popular Science Magazine<\/i> as their Contributing Troubadour.<br \/>\n<b>Jonathan Coulton on the Web:<\/b> <a href = \"http:\/\/www.jonathancoulton.com\/\">JonathanCoulton.com<\/a>, <a href = \"http:\/\/feeds.feedburner.com\/thingaweek\">Thing a Week Podcast<\/a>, <a href = \"http:\/\/phobos.apple.com\/WebObjects\/MZStore.woa\/wa\/viewPodcast?id=154114341\">PopSci Podcast<\/a><br \/>\n<b>Cecil Vortex: In the course of the year you spent working on Thing a Week, did you develop any techniques that seemed to help you tap your creative side?<\/b><br \/>\n<b>Jonathan Coulton:<\/b> I wish I could say that I developed a sure-fire strategy for writing a song. That&#8217;s one of the things I was hoping would come out of Thing a Week &#8212; that I could somehow discover a process that worked every time. But it was always different.<br \/>\nI spent a lot of time walking and riding my bike, mumbling under my breath, making up lines about things I saw or thought of. Ideally, one of those lines would be interesting enough to stick with me and grow into something. Sometimes I would get inspired early in the week and the song would sort of write itself. Other times I would think and think all week, and Friday would find me with no good ideas.<br \/>\nThe one thing I did learn was that even the good songs have a point when they feel awful &#8212; for me there&#8217;s always this deep valley of self-doubt when it seems like I should stop writing and abandon the idea. But sometimes even the songs that started with bad ideas would have a very strong finish, and I would find that I&#8217;d pulled something really great out of nowhere. Not always &#8212; there were certainly some songs that never really got good. And I think that&#8217;s an important part of the process too &#8212; you&#8217;re going to write some clunkers for sure, but you&#8217;ll never really know unless you write them. Starting a song is easy; finishing it is a lot harder.<br \/>\n<b>CV: How did you stay focused and productive, particularly on those days when you were feeling a little less inspired?<\/b><\/p>\n<p><!--more--><br \/>\n<b>JC:<\/b> Solitude and boredom. If I ever found myself stuck, that was usually a good time to take a long walk or a bike ride. There was something about separating myself from all the instruments and gear in the studio that made things move forward &#8212; I think it&#8217;s easy to get bogged down in a particular detail when what you really need to do is brush lightly over the surface of the whole thing. And I have so many patterns that I rely on when I&#8217;m actually playing the guitar that it can sometimes be a hindrance to write with it in my hands &#8212; my brain makes different choices when it&#8217;s by itself.<br \/>\n<b>CV: Did the way you tackle a new song start to change over the course of the year?<\/b><br \/>\n<b>JC:<\/b> I used to wait for things to happen. I would only complete the ideas that held my interest all the way through. But I didn&#8217;t have that luxury with Thing a Week, so I was forced to push things through. It was nice to discover that was actually possible, and a great relief to learn that the old adage about the ratio of inspiration to perspiration was correct &#8212; now I realize that I can make a song happen rather than waiting for the perfect one to come to me fully formed in a dream.<br \/>\n<b>CV: Is there an example that comes to mind &#8212; a song that you had to power through?<\/b><br \/>\n<b>JC:<\/b> &#8220;A Talk with George&#8221; was particularly tricky for some reason &#8212; I knew I wanted it to be kind of inspiring and not just a goofy song about George Plimpton, but I wanted to get there by listing all the crazy stuff he did. And it just wasn&#8217;t working &#8212; it sounded like a song written by Wikipedia, and it sounded like a joke. I hated it for a long time.<br \/>\nI definitely find it useful to work in a number of different environments &#8212; with a guitar, with a pen and a notebook on the subway, walking around thinking about stuff, sitting in front of a computer typing in the lyrics and filling in the gaps. I was just typing the lyrics out and making them rhyme (&#8220;he did this, he did this other thing, and then he did this&#8221;), but it had no life or heart or anything. So I went on a long bike ride and put the whole thing on a spin cycle in my head.<br \/>\nSomewhere in there I switched to the second person (&#8220;you should do this, you should do that&#8221;) and all at once it felt better &#8212; it was George talking to you, which felt a lot more personal and less harsh and fact-y. Out of that came the idea that &#8220;you&#8221; had run into his ghost in a bar, which sort of opened the whole thing up so that he could say some really personal things about himself. But it was still soft and indirect &#8212; it let George reveal his own emotions in a subtle way. I never would have gotten there if I didn&#8217;t walk away from the computer, get outside, and let it happen.<br \/>\n<b>CV: Can you talk a little bit more about the tools you use to capture and develop your ideas? <\/b><br \/>\n<b>JC:<\/b> I keep a notebook in my shoulder bag where I can jot down lyrics when I&#8217;m on the subway. Sometimes I like to use dead time like that to brainstorm lines and song ideas, and if anything good comes of it I can make some notes. I also would have lost a lot of ideas if I didn&#8217;t record them immediately into the voice recorder on my phone. When I have a musical phrase in my head, no matter how certain I am that I&#8217;ll remember it, I always record it somehow. I&#8217;ve learned the hard way that the new ideas take a while to get a solid footing in my long-term memory.<br \/>\n<b>CV: Was there anything that you learned about the craft of songwriting that really stands out, in terms of what makes for a good song? <\/b><br \/>\n<b>JC:<\/b> The best ones were always the ones that sounded a little bit crazy in my head &#8212; there&#8217;s a safe way to write a song, and there&#8217;s a way that&#8217;s more risky. The risky approach almost always ends up producing something that rings true in a way the safe approach never does.<br \/>\nI knew I had hit the spot when the character I was writing started saying really ridiculous things. It certainly makes things more interesting when you go off in a strange direction and have to find your way back, but it&#8217;s also a kind of release. Sort of like I had to get my own ego out of the way and let the character say and think whatever they wanted, even if that made them sound like a jerk or a loser. And strangely, the characters who get that freedom tend to talk and think like me &#8212; go figure.<br \/>\n<b>CV: Many of your recordings from Thing a Week have rich, layered vocal harmonies. Where did you learn to compose those sorts of vocal parts?<\/b><br \/>\n<b>JC:<\/b> I&#8217;m obsessed with harmonies &#8212; most of the music I love is pretty vocal-rich. I grew up singing songs in harmony with my family and spent a lot of time singing a cappella in college as well, and really I&#8217;ve just always been able to hear and write extra vocal parts in my head. Sometimes when I&#8217;m writing I hear parts of the vocal arrangement before I&#8217;ve actually finished working out the song.<br \/>\nAnd of course when you&#8217;re doing digital recording it&#8217;s really easy to try things out &#8212; you just sing along with the tracks you&#8217;ve already recorded and see if it works. If not, there&#8217;s always the delete button.<br \/>\n<b>CV: I also wondered about your drum tracks &#8212; they always sounded very polished and natural, particularly for songs recorded on such a tight deadline. What went into creating those tracks?<\/b><br \/>\n<b>JC:<\/b> I cheated on the drums &#8212; a lot of them are from a library called Reel Drums, which is the best drum library I&#8217;ve found. It&#8217;s a session drummer playing to a click track, and you get several tracks of well-recorded drums at a consistent tempo that you can cut and paste almost at will. Sometimes it takes a little jiggering to get it to work, and often I&#8217;d have to compromise a bit because what I wanted just wasn&#8217;t available to me. Other than that, it was loops, or various percussion instruments that fit in a small Brooklyn apartment.<br \/>\nI think that drums can easily be overdone &#8212; you really don&#8217;t need that much. Sometimes I&#8217;d just use a single loop all the way through, and dress it up in dramatically appropriate parts of the song by bringing in a little tambourine, or maybe a second drum loop, or a tiny bit of some midi-triggered drum sound. And above all, midi drums almost always sound terrible &#8212; I&#8217;d much prefer to use one boring loop of actual drums than the most meticulously programmed midi track.<br \/>\n<b>CV: You&#8217;ve got a pretty unusual relationship with your audience, whether they&#8217;re making videos for &#8220;Re Your Brains,&#8221; or creating &#8220;Jonathan Coulton Soft Rock Infomercials&#8221; and posting them on YouTube. Does this interaction play a role in your creative process? Or is it simpler than that, and it&#8217;s just something you enjoy?<\/b><br \/>\n<b>JC:<\/b> I try not to think about it as I&#8217;m creating &#8212; it would completely paralyze me. In fact, the more people paid attention to Thing a Week, the harder it was to write. Sometimes it&#8217;s important to pretend there is no audience. That said, I&#8217;m incredibly grateful to all the people who have contributed things like that. Yes, it&#8217;s a great deal of fun, and it&#8217;s really flattering to think that people spent time on something based on my music. But it&#8217;s also great advertising &#8212; many people have found me through watching a video that someone else made.<br \/>\n<b>CV: What&#8217;s the best advice that you&#8217;ve heard about the creative process?<\/b><br \/>\n<b>JC:<\/b> I think Stephen King said some great things in <i>On Writing<\/i> &#8212; the main bit that I took away from that is the idea that you really have to sit down and do it. Treat it like work, spend a few hours TRYING to write every day. Sometimes it will be good and sometimes it will be bad, but there will be a lot of it. And really, it&#8217;s not the creating that&#8217;s the hard part, it&#8217;s the decision to sit down at your desk and start working.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Photo credit: Emily Rawlings. Jonathan Coulton sings songs about workplace zombies, ennui-afflicted clowns, self-loathing giant squids, and devotees of a certain Swedish prefab furniture store. In 2005-2006 he recorded and published a new song every week as a free podcast called &#8220;Thing a Week.&#8221; A few of these songs have become full-fledged internet smashes, including [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-523","post","type-post","status-publish","format-standard","hentry","category-conversations-about-creativity"],"_links":{"self":[{"href":"http:\/\/capellman.com\/cecil1215b\/wp-json\/wp\/v2\/posts\/523","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/capellman.com\/cecil1215b\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/capellman.com\/cecil1215b\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/capellman.com\/cecil1215b\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/capellman.com\/cecil1215b\/wp-json\/wp\/v2\/comments?post=523"}],"version-history":[{"count":0,"href":"http:\/\/capellman.com\/cecil1215b\/wp-json\/wp\/v2\/posts\/523\/revisions"}],"wp:attachment":[{"href":"http:\/\/capellman.com\/cecil1215b\/wp-json\/wp\/v2\/media?parent=523"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/capellman.com\/cecil1215b\/wp-json\/wp\/v2\/categories?post=523"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/capellman.com\/cecil1215b\/wp-json\/wp\/v2\/tags?post=523"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}